Knutsen og Ludvigsen 2: Det Store Dyret
2D/3D artist - 2D illustrations and 3D work
I started work on this project as a 3D artist, helping figuring out the look of a few of the tunnel sets as well as helping out building others. Later, I worked on several of the 2D scenes in the film, one of the musical number, the surreal falling scene towards the end and a few select shots in-between. I worked tightly with Adriane Brennmoen on the various 2D sequences.
The film was directed by Rune Spaans, Gunhild Enger
Image in the film for a shot as the character envisions what would happen if the bad guy wins
Stills from the Store Dyret musical number
For this musical sequence I worked closely with 2D artist Adriane Brennmoen to define and create a lot of illustrated backgrounds. 3D renders of the characters were supplied to us, but the rest of the animation and elements had to be made by the two of us.
Initial concept to figure out the style of the musical number #1
Initial concept to figure out the style of the musical number #2
We also worked on this cut-away view matte painting used when the character is exploring the caves
3D work
This represents some of the 3D asset work I did while working on the film
I did the first initial pass to figure out the look of the moss within the caves of the film
Model previews of the interior of the cave set
Various directions to take the cave sets pitched to the directors