Kaptein Sabeltan og den magiske diamant
Concept artist - Character & Set design
I was brought onto this project early to help develop the style and define the visuals along with the team at Qvisten Animation. I stayed on for most of the production, first as a concept artist, then with 3D art and finally wrapping up with some 2D animation tasks (credits, couple of scenes in-between, 2D artworks on paintings/walls etc.). All work below is done by me unless otherwise stated.
The film was directed by Rasmus Sivertsen
The magical island
The island where you’d find the bad guy’s castle was supposed to be a magical force in and of itself. Initially, there was plans to spend more time in the forest and having to deal with nature as an obstacle itself. I worked off of simple 3D mockups supplied by production designer Are Austnes for different key locations.
The castle
Most of the work I did for the actual fortress focused on the courtyard. I also helped out later making vegetation, vines and the carved elements for building the 3D set.
As for the observatory I came up with the initial layout, 3D Mockup and general design.
The beach village
We built a shabby village by the beach that the characters in the film visited at some point. The biggest challenge of this was to juggle so many different assets with only a few days to spare on the design and planning stage. We relied more heavily on 3D sketches to experiement without having to worry about matching perspective etc.
VR production
I used VR apps like Quill and Gravity Sketch to more organically work with certain 3D sketches. The intent is to get a more hands-on and intuitive way of building 3D. To treat it more as a designing process than a technical one. The video below shows off how I approached the more hastily banded together scaffolding in the observatory 3D sketch, but the videos below shows off how I worked with the 3D sketch for the village, based upon a simpler version by production designer Are Austnes.